drag

Coming soon

High‑Octane Navigation

for Racing Enthusiasts

A scalable main menu for a cross‑platform racing game, utilizing horizontal tabs and intuitive cards for seamless, fast navigation and minimal cognitive load.

CATEGORY
Gaming UI/UX
TARGET
Gamers
TIMEFRAME
2025
ROLE
UX/UI
PLATFORMS
Console
CATEGORY
Gaming UI/UX
GETTING STARTED

Pit‑Stop Navigation Hub

In a cross‑platform racing game (initially launched on PlayStation), I optimized and simplified the 20 menu items to improve navigation and reduce confusion for players. To solve this, I introduced a horizontal tab bar for the main categories and easily selectable cards for each menu item. This navigation architecture delivers a fluid, modular user experience and reduces game‑mode search times. In addition to the main menu, I also designed two other key screens: the Player Profile Page and the Car Selection Page.

coming soon
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