A scalable main menu for a cross‑platform racing game, utilizing horizontal tabs and intuitive cards for seamless, fast navigation and minimal cognitive load.

In a cross‑platform racing game (initially launched on PlayStation), I optimized and simplified the 20 menu items to improve navigation and reduce confusion for players. To solve this, I introduced a horizontal tab bar for the main categories and easily selectable cards for each menu item. This navigation architecture delivers a fluid, modular user experience and reduces game‑mode search times. In addition to the main menu, I also designed two other key screens: the Player Profile Page and the Car Selection Page.